MODEL & TEXTURE ARTIST ERIC LEWIS' DIGITAL ART PORTFOLIO
— Environment Recreation, Kirthaven, World of Warcraft —
Assignment: Work on a team of 3 to recreate a game environment, and add onto it if necessary. We chose Kirthaven in the Twilight Highlands from World of Warcraft
Time frame: 4 weeks.
Creation of all models and LODs (with the exception of the tree models and the small brick wall),
texturing, lighting, and set dressing.
Explanation: The primary focus of this assignment was to be as efficient with UV space and polycount as possible, and stay within a 256x256-1024x1024 resolution range.
Tools: Photoshop, Substance Painter, UE4, Maya, Zbrush