MODEL & TEXTURE ARTIST ERIC LEWIS' DIGITAL ART PORTFOLIO
Procedural House Tool
This tool was designed to be easy to use with only a few user inputs. The idea was to make populating a scene with a variety of different buildings quick and painless.
A compilation of assets I created for projects or on my own time. Made using Houdini, Maya, Photoshop, Substance Designer, and Substance Painter.